Civilians
The bulk of the table. Civilians all share the same secret word, and their job is to prove they know it through their clues, read everyone else's, and vote out the players who do not fit.
Learn how to play Word Impostor with clear rules, turn flow, voting basics, and mode differences across Classic, Wereword, Spyfall, Double Agent, and Hardcore.
New to Word Impostor? This guide walks through a full game: how the words are handed out, what each role is trying to do, and how to give a clue that helps your side without giving the game away. It takes about a minute to read.
Word Impostor is a free imposter game you play in the browser, with nothing to download. Most players get the same secret word. One player gets a different word, and sometimes a player gets no word at all. Everyone gives clues about their word, and the group works out who does not actually share it.
Most games run about five to fifteen minutes, though it depends on the player count and how many rounds it takes to vote out the impostor, so a group can play several in a sitting. It plays well on a video call or in person, and a single phone is enough if you pass it around the group.
The bulk of the table. Civilians all share the same secret word, and their job is to prove they know it through their clues, read everyone else's, and vote out the players who do not fit.
Gets a word close to the real one but not the same. By default you do not even know you are the impostor at first. You work it out when your clue suddenly feels out of step with the room, and you win by surviving the votes.
Gets no word at all and knows it from the start. Mr. White has to catch the secret word from other people's clues and repeat it back convincingly, while sounding like they knew it all along.
Civilians win once every impostor, and Mr. White if that role is in play, has been voted out.
The impostor side wins by lasting until only one civilian is left, or by having Mr. White name the secret word in the modes that allow it.
Classic is the standard game and the best starting point. Wereword adds hidden roles and yes or no questioning. Spyfall swaps the secret word for a secret location. Double Agent puts two impostors at the table, and Hardcore tightens the clues and the timing for groups that already know the basics.
Classic mode Wereword mode Spyfall mode Double Agent mode Hardcore mode All game modes
Most players are given the same secret word, and one player is given a different word or none at all. Players take turns describing their word without naming it, then discuss and vote on who they think the impostor is. Civilians win by voting out the impostor, and the impostor wins by blending in.
Word Impostor works with 3 to 10 players. Five to eight tends to give the best mix of clues and discussion without the game dragging on.
Most games run about five to fifteen minutes. The length depends on how many people are playing and how many rounds it takes to vote out the impostor. A round is one pass where everyone gives a clue and the group votes, and a game is usually a few rounds.
It is free to play and runs in your browser, so there is nothing to install. Create a room, share the code, and everyone joins from their own phone or computer.
Civilians all share the same secret word. The impostor gets a related but different word and, by default, does not know they are the impostor until a clue feels out of place. Civilians try to catch the impostor, and the impostor tries to survive the vote.
Mr. White is an optional role that gets no word at all. That player listens to everyone else's clues, works out the secret word, and tries to blend in. Mr. White sides with the impostor.
Both spellings point to the same game. 'Impostor' is the older dictionary spelling and 'imposter' is the more common one online, so you will see Word Impostor written either way.
Yes. Use Local Play when you are together and want to say your clues out loud, or Pass & Play to share a single device and hand it around the group.