What is Double Agent mode?
Similar to Classic, but there are typically two impostors who try to blend in together. Their words may differ from civilians, creating small clue mismatches to exploit.
A twist on Classic with higher suspicion. Two impostors coordinate to survive discussion while hiding subtle word differences.
If your group already chews through Classic, this is where it gets interesting. Two impostors can build a much more convincing story together, and the mid-round mind games run deeper.
Double Agent ups the social pressure with two impostors working together. Civilians have to question harder and time their votes well so they don't split the table.
With two impostors in play, suspects can shield each other, sometimes on purpose and sometimes by accident. In Classic, one weird clue usually fingers one person. Here, two people can be wrong in ways that line up, so you have to watch pairs: the timing, and who quietly benefits whenever the table drifts away from a shaky clue.
Play it once your group knows Classic, because the difficulty comes from coordination, not new rules. The real puzzle is telling apart two people who genuinely agree because they share the word from two who are quietly feeding off each other's answers to survive the vote.
Don't split your votes across two suspects unless you've agreed on a plan. Instead, ask one to explain a clue, then ask the other for a detail that can't just echo it. If they keep propping each other up without ever getting more specific, that's your reason to vote.
As an impostor, go easy on the partnership. Defend your teammate too hard and you out both of you. Ignore them completely and that looks staged too. The cleaner play is to agree on the harmless stuff, disagree on a few small reads, and never be the only two pushing the same name.
The table plays better when it keeps track of the small contradictions instead of chasing the loudest mistake. Clock who copies a clue, who rewrites their explanation right after someone else talks, and who keeps steering the group away from comparing two similar answers. Those quiet timing tells beat a dramatic accusation thrown out before there's enough to go on.
If everyone stalls, run a quick contrast round: ask each suspect for one concrete detail about the word and one reason another clue felt off. Pressed like that, real civilians tend to add something new. Impostors tend to stay vague, lean on someone else's wording, or overcorrect with a detail that doesn't match the room.
Similar to Classic, but there are typically two impostors who try to blend in together. Their words may differ from civilians, creating small clue mismatches to exploit.
Yes. Two impostors can support each other's narratives, so voting takes tighter coordination and closer listening.
Double Agent plays best with 6 or more players, since two impostors share the table and need room to hide. With too few, they are easy to corner.
Do not split your votes across both at once. Pin one down with a follow-up, then ask the other for a detail that cannot just echo it. Pairs who keep propping each other up without adding anything are the ones to remove.